Chess Tactics Reference

Every tactic detected by the NextMove engine, with explanations and examples. These are the same patterns your puzzles are tagged with.

42 tactics • 6 categories • Press / to search
42 shown
Hanging Pieces
Material • Beginner

A piece is left en prise — undefended and capturable for free. Failing to take a hanging piece, or leaving one of your own pieces hanging, is the most common blunder at all levels below master.

Pattern: Your opponent moves a piece and forgets it was defending another. You simply capture the undefended piece with no recapture possible.
Beginner
free materialoversight
Trapped Piece
Material • Intermediate

A piece has no safe square to retreat to and must be lost. Bishops trapped behind pawn chains, knights stranded on the rim, or rooks cut off on the edge are classic examples.

Classic example: Bishop on h6 after g5, with the h-pawn blocking retreat. White advances g5-g6 and the bishop cannot escape.
Intermediate
bishop trapknight rim
Overloading
Material • Intermediate

A single piece is defending two (or more) things simultaneously. By attacking both targets at once, you force it to abandon one of its duties, winning material.

Pattern: A rook defends both a bishop on e4 and the back rank. After Qxe4, if it recaptures it abandons the back rank; if it stays, you take the bishop free.
Intermediate
defenderdual duty
🗑
Removal of Defender
Material • Intermediate

Eliminate the piece that is defending a key square or another piece, leaving it unprotected. This can be a capture, a deflection, or a sacrifice that lures the defender away.

Pattern: Nxf3 captures the knight that was the sole defender of a queen on d4. After gxf3 the queen is hanging and can be taken freely.
Intermediate
underminingkey square
Undermining
Material • Intermediate

Capture or drive away the pawn or piece supporting another piece, causing the entire defensive structure to collapse. Similar to removal of defender but specifically targeting the base of a pawn chain or a protecting pawn.

Pattern: Bxc3 destroys the knight on c3 that was supporting a bishop on e4. After bxc3 the bishop on e4 loses its protection.
Beginner-Intermediate
pawn chainsupport
Sacrifice
Material • Advanced

Voluntarily giving up material to gain a compensating advantage — usually a mating attack, a positional gain, or a forced sequence that wins back more material. Sacrifices require precise calculation.

Pattern: Rxh7+! forces Kxh7, then Qh5+ drives the king into the open, and the attack is irresistible despite being a rook down.
Advanced
attackcalculation
Desperado
Material • Advanced

A piece about to be captured takes as much material as possible before it is taken — "going out in a blaze of glory." This converts an inevitable material loss into a smaller one.

Pattern: A knight is trapped and lost, but before it falls it captures on f2 forking king and rook, making its own capture unprofitable.
Advanced
piece tradedamage control
📌
Pins
Forcing • Beginner

A piece cannot move because doing so would expose a more valuable piece (or the king) behind it to attack. An absolute pin is against the king and the pinned piece literally cannot move legally. A relative pin is against a valuable piece — moving the pinned piece would lose material.

Pattern: Bb5 pins the knight on c6 against the black king. The knight cannot move without placing the king in check.
Beginner
absolute pinrelative pinbishoprook
🏊
Forks
Forcing • Beginner

A single piece attacks two or more enemy pieces simultaneously. The opponent can only save one, so you win the other. Knights are the most feared forking piece because of their unusual movement pattern.

Classic: Nd5 attacks queen on e7 and rook on c3 simultaneously. No matter which the opponent saves, the other is captured.
Beginner
knight forkpawn forkroyal fork
🔨
Skewer
Forcing • Beginner

The opposite of a pin. A valuable piece is attacked and must move, exposing a less valuable piece behind it which is then captured. Think of the king skewered by a rook — the king must flee, abandoning the rook behind it.

Pattern: Rb1+ forces the king to move. Behind the king sits a black rook on b8, which White captures on the next move.
Beginner-Intermediate
x-raybishoprook
👁
Discovered Attack
Forcing • Intermediate

Moving one piece unveils an attack from the piece behind it. The moving piece may itself create a threat, resulting in two simultaneous attacks — one of the most powerful tactical weapons in chess.

Pattern: The knight on e4 moves to c5, giving check and simultaneously opening the bishop's diagonal to attack the queen on h6. Black must deal with check, losing the queen.
Intermediate
double threatdiscovered check
Double Attack
Forcing • Intermediate

A single move creates two threats simultaneously. The opponent cannot meet both in one move. Closely related to the fork but broader — includes any situation where two things are threatened at the same time.

Pattern: Qd5 attacks the rook on a8 and also threatens Qxf7 checkmate. Black cannot defend both in one move.
Beginner-Intermediate
two threatsfork-like
Deflection
Forcing • Intermediate

Lure or force a defending piece away from a crucial square or duty. After the deflection, the square it was protecting becomes accessible, or the piece it was defending becomes vulnerable.

Pattern: Rxd8+ deflects the queen from defending e7. After Qxd8, the queen is no longer on c6, and Rxe7 wins cleanly.
Intermediate
luredefense removal
🎯
Decoy / Attraction
Forcing • Intermediate

Sacrifice a piece to lure (attract) the enemy king or a valuable piece to a square where it becomes vulnerable to a follow-up tactic — usually a fork, skewer, or mating attack.

Pattern: Qxh7+! forces Kxh7, attracting the king to h7. Then Ng5+ forks king and queen, winning material.
Intermediate
king luresacrifice
🚫
Interference
Forcing • Advanced

A piece is sacrificed or moved to a square between two enemy pieces, cutting their coordination. Often used to interrupt a rook defending along a rank or a bishop protecting a diagonal simultaneously.

Pattern: Nd5! is placed on the intersection of the rook's rank and bishop's diagonal. Both defenders are interfered with; a decisive tactic follows.
Advanced
piece coordinationsacrifice
🔫
X-ray Attack
Forcing • Intermediate

A piece exerts influence through another piece. Commonly seen when a rook behind a queen can recapture after an exchange, or when bishops on opposite sides of a pawn both control the same square through the pawn.

Pattern: Rooks on d1 and d8 face each other. After Rxd8, the rook behind "x-rays" through and wins the rook that recaptures.
Intermediate
through piecerook battery
Zwischenzug
Forcing • Advanced

German for "in-between move." Instead of making the expected recapture or response, an intermediate move (often a check or a strong threat) is inserted first. This changes the evaluation of the position before completing the expected sequence.

Pattern: After Bxe5, instead of recapturing dxe5, Black plays Qb6+! first. This check forces Kh1, and only then Qxe5 — winning a tempo and a better position.
Advanced
in-betweenintermezzo
🔃
Counter-threat
Forcing • Intermediate

Instead of passively defending an attack, you create a threat so strong that the opponent must respond to it, effectively ignoring their attack. The counter-threat changes the tempo and momentum of the game.

Pattern: Your queen is under attack. Rather than retreating, you play a move that threatens checkmate. Your opponent must deal with mate, allowing your queen to remain.
Intermediate
active defensetempo
🗑
Clearance Sacrifice
Forcing • Advanced

A piece sacrifices itself to vacate a square or line for a more powerful piece. The square cleared is more valuable than the piece surrendered.

Pattern: Rxe4! clears the e-file for the queen. The rook is taken, but Qe1# follows immediately along the now-open file.
Advanced
vacateline opening
Hit and Run
Forcing • Intermediate

A piece delivers a check or captures material and then retreats to safety before the opponent can coordinate a response. The gain is secured without leaving the attacking piece exposed.

Pattern: Nxe5 wins a pawn. If the knight is attacked, it retreats to d3 or f3 — no retaliation is possible because the knight is safely away.
Beginner-Intermediate
raidescape
Tempo
Forcing • Intermediate

Gaining a move (a tempo) by forcing the opponent to respond to a threat, allowing you to execute your plan a move earlier than expected. Tempo tactics often involve checks or attacks that force a reactive response.

Pattern: Bf4+ forces the king to move, giving you time to bring your rook to a critical file before the opponent can prevent it.
Intermediate
initiativeforcing move
Back Rank Weakness
Positional • Beginner

The king is trapped on its back rank by its own pawns, unable to escape a rook or queen invasion. The "back rank mate" is one of the most common tactical motifs in beginner-to-intermediate games.

Classic: Rd8+! forces Rxd8, then Rxd8# — the rook delivers checkmate because the king has no escape squares (g7, h7 are blocked by its own pawns).
Beginner
king safetyluftrook
Battery
Positional • Intermediate

Two or more pieces of the same type are aligned to mutually support each other and create a combined attacking force. Common examples: two rooks on the same file (rook battery), or queen and bishop on the same diagonal (bishop-queen battery).

Pattern: Qd3 + Bb2 form a battery on the long diagonal aimed at g7. The combined pressure is too much for Black to meet without conceding material.
Beginner-Intermediate
double rooksqueen-bishop
🗡
Alekhine's Gun
Positional • Advanced

A specific battery formation: queen behind two rooks (or two rooks behind the queen) on the same file. Named after World Champion Alexander Alekhine, who used it to devastating effect. It creates overwhelming pressure on a file that is nearly impossible to hold.

Pattern: Ra1, Rb1, Qc1 — all three major pieces line up on the first rank. The queen behind two rooks creates unstoppable pressure on the c-file or back rank.
Advanced
major piecesfile control
👑
King Safety Attack
Positional • Intermediate

Exploiting a weakness in the opponent's king shelter — typically an exposed king after castling or one that hasn't castled. Pawn storms, piece sacrifices, and open files toward the king are all king safety attacks.

Pattern: After h5-h6 cracks open the king's pawn cover, Bxh6 sacrifices the bishop to open the h-file, leading to a decisive attack.
Intermediate
pawn stormking hunt
Domination
Positional • Advanced

A piece controls all squares a specific enemy piece can move to, effectively trapping it. The dominated piece is not immediately captured, but it is completely neutralised and equivalent to lost material.

Pattern: A bishop on d4 has four possible squares. Three are covered by pawns and one by your knight — the bishop is dominated and eventually lost.
Advanced
trapped indirectlyzugzwang-adjacent
Simplification
Positional • Intermediate

Exchanging pieces to reach a position that is technically won but simpler to convert. Often used when ahead in material — trading off all attacking pieces reduces the opponent's counterplay.

Pattern: Up two pawns in the endgame, exchanging both sets of rooks leaves a king-and-pawn ending that is a trivial technical win with precise play.
Intermediate
techniqueconversion
💥
Demolition of Pawn Structure
Positional • Advanced

Sacrificing material to shatter the opponent's pawn cover around their king or in a critical area, creating permanent weaknesses that other pieces can exploit. The structural damage outlasts the sacrificed material.

Pattern: Bxh6 gxh6 Qd2 — the bishop sacrifice destroys three kingside pawns, permanently exposing the king to attack along the g- and h-files.
Advanced
pawn destructionlong-term
Perpetual Attack
Positional • Advanced

Continuously threatening a piece without allowing the opponent to consolidate. Unlike perpetual check (which forces a draw), perpetual attack is used to maintain winning pressure — the opponent is always on the back foot defending.

Pattern: A rook continually threatens the queen, which has no safe square. The queen must keep running, allowing you to improve other pieces while attacking.
Advanced
harassmentinitiative
🟢
Mating Net
Mating • Intermediate

A coordinated web of pieces that surrounds and traps the enemy king, making checkmate inevitable even if it requires several more moves. The king has no escape — every flight square is covered.

Pattern: Qg7 + Nf6 form a mating net: the queen covers f8 and h8, the knight covers e8 and h7, and the rook on d8 completes the trap.
Intermediate
king huntcoordination
✓✓
Double Check
Mating • Advanced

Two pieces give check simultaneously. The only legal response is to move the king — it is impossible to block two checks or capture two checking pieces in one move. Double checks are often the final forcing move in a brilliant combination.

Pattern: Nd7+ is a discovered double check — the knight gives check and simultaneously uncovers a bishop check on the diagonal. The king must move, and Nxf8 follows.
Advanced
forcingdiscovered check
Smothered Mate
Mating • Advanced

The king is surrounded and smothered by its own pieces, and a knight delivers checkmate from which there is no escape. Classic smothered mate involves a queen sacrifice to force the king into the corner.

Classic: Qg8+! Rxg8, then Nf7# — the knight delivers checkmate; the king cannot escape because its own rook on g8 and other pieces block all flight squares.
Expert
knight mateown piecesqueen sacrifice
👥
Windmill
Mating • Advanced

A rook and bishop (or rook and knight) work together in a repeating pattern: the rook gives discovered check, the bishop (or knight) captures a piece, then the pattern repeats. Each repetition wins more material or closes in on checkmate.

Pattern: Rxg7+ Kh8, Bf7+ Kh7 (discovered check), Rxd7+ Kh8, Be6+ Kh7 — the windmill continues devouring pieces.
Expert
repeatingrook bishop
🎁
Greek Gift
Mating • Advanced

A bishop sacrifice on h7 (or h2) that destroys the king's pawn cover and exposes it to a mating attack. The sacrifice is named after the Trojan horse — a "gift" that conceals danger. Typically followed by Ng5+ and Qh5 creating an irresistible attack.

Classic: Bxh7+! Kxh7, Ng5+ Kg6 (or Kg8), Qd3+ and the attack is overwhelming — bishop and knight coordinate to deliver or threaten checkmate.
Advanced
bishop sacrificeh7 sac
Cross-check
Mating • Advanced

Responding to a check with another check — often in a different direction — which changes the dynamic of the position. A powerful defensive or attacking resource that can completely reverse the situation.

Pattern: Black checks on e1. Instead of blocking, White plays Rg8+ — a cross-check in the other direction that leads to checkmate first.
Advanced
counter-checkdefense
Perpetual Check
Mating • Intermediate

A series of checks from which the king cannot escape — but the checking player cannot deliver checkmate either. The result is a draw by repetition. Used as a defensive resource when a worse position can be salvaged this way.

Pattern: Qh5+ Kg8, Qh8+? No — Qd8+ Kh7, Qh4+ Kg8, Qd8+ — the queen checks indefinitely and the game is drawn by repetition.
Intermediate
drawrepetitionqueen
Pawn Promotion
Pawn • All levels

A pawn reaches the 8th rank and promotes to a queen, rook, bishop, or knight. Promoting to a queen is usually best. Passed pawn races, clearance sacrifices, and endgame techniques all aim to force promotion.

Pattern: The pawn on e7 is unstoppable. Rxe8+! clears the promotion square, then the pawn promotes to a queen and the game is over.
All levels
passed pawnqueening
Underpromotion
Pawn • Advanced

Promoting a pawn to a rook, bishop, or knight instead of a queen. Counterintuitively, underpromotion is sometimes better — promoting to a knight can give check where a queen cannot, or avoid a stalemate that queening would produce.

Classic: e8=Q?? stalemate! But e8=R! wins — the rook promotes without giving stalemate, and the game continues to a win.
Advanced
stalemate avoidanceknight promotion
En Passant
Pawn • Beginner

A special pawn capture available only when an opponent's pawn uses its initial two-square move to land beside your pawn. You may capture it as if it had moved only one square — but only on the very next move. Missing en passant can be a tactical error that the engine flags.

Pattern: Black plays d5 (d7-d5). White's e5 pawn can capture: exd6 en passant, removing the black pawn and potentially opening a file for attack.
Beginner
special rulepawn capture
🎯
Attraction
Pawn / Forcing • Advanced

A variant of decoy — a sacrifice forces an enemy piece to move to a specific square where it becomes vulnerable. The attracted piece is drawn into a bad position against its will.

Pattern: Qxf7+! attracts the king to f7. After Kxf7, the king is exposed and Ng5+ forks king and queen decisively.
Advanced
king luresacrifice
🚫
Zugzwang
Endgame • Advanced

German for "compulsion to move." The player whose turn it is is in a losing position precisely because they must move — any move they make worsens their situation. Zugzwang is most common in king-and-pawn endgames.

Pattern: White has king on e6, pawn on e5; Black has king on e8. If it is Black's turn, Ke8-d8 allows Kd6-Kc7 winning. If White to move, the position is a draw.
Advanced
endgameking opposition
🔨
Stalemate Tactics
Endgame • Intermediate

Deliberately engineering a stalemate position to escape a lost endgame. When your king has no legal moves and you are not in check, the game is drawn — a critical defensive resource. The winning side must be careful not to create it accidentally.

Pattern: Down by a rook, the king rushes into the corner. Rxg1 would stalemate the king — the winning side must bring in extra pieces carefully.
Intermediate
drawdefensivetrap